Today's Destiny update should shake things up in Crucible.
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Destiny's newest update, hotfix 2.5.0.2, is now live on PS4 and Xbox One, and we have the full patch notes.
Bungie provided an overview of what to expect last week during a stream, previewing some of the key elements--namely, weapon and ability balancing. These patch notes detail how, for instance, shotguns have been nerfed: they don't deal precision damage (with a few exceptions), are less accurate in mid-air, and have less magnetism when hip-firing, among other things. Hand cannons, auto rifles, pulse rifles, and scout rifles also see tweaks, as do a pair of Exotics: Young Wolf's Howl (Howling Flames costs five ammo instead of 10) and Truth (magazine size reduced from three to one).
Players now start Crucible matches with Special Weapon ammo, which is now dropped when you die (unless you're using a Sidearm). Crates with Special ammo now respawn every 60 seconds but provide ammo to teammates within 75 meters of it, rather than 100.
In any Elimination mode, rounds now last 90 seconds, rather than two minutes, and Special ammo is only provided at the start of the first round.
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Other changes of note include Blink disabling your radar and HUD for a brief moment after it's used; Throwing Knife dealing solar damage; and Titans losing the ability to use Juggernaut in mid-air.
Certain changes to Hungering Blade (such as health regeneration starting immediately) were inadvertently applied to other similar perks, such as those from Red Death, Warlock's Lifesteal, and Titan's Transfusion. Rather than delay the patch, Bungie has released it with these accidental changes in place.
'Over the next couple of weeks, we will be diligently watching and listening to what you have to say about these changes,' sandbox designer Josh Hamrick explained in a forum post. 'While we will be unsurprised if additional tweaks need to be made, we are honestly super interested to see how these changes, intended or not, play out. We will be relying on you to give us your feedback as you grow accustomed to the feel of the game over the next couple of weeks. We will also be with you in-game, playing along and making our own notes.'
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Destiny Update 2.5.0.2 Patch Notes
Crucible
Special Ammo
- Adjusted Special ammo economy in all gametypes
- Players start Crucible matches with Special ammo
- Special ammo is now lost upon death
- Sidearms are not affected by this change
- Special ammo crates now appear every 60 seconds (initial spawn and respawn)
- Special ammo crates are shared with allies within 75m (down from 100m)
- Special ammo timing in Mayhem is unchanged
Elimination Gametypes
- Round time limit has been reduced to 90 seconds (down from 2 minutes)
- Players only start with Special ammo for Round 1 in Elimination gametypes
- Special ammo timing is 30s initial, then 45s respawns
- Special ammo is wiped at the beginning of subsequent rounds
Weapons
Hand Cannons
- Significantly increased initial accuracy (returns to Launch / Year 1)
- Reduced base range to 35m from 40m
- Reduced Aim Assist and Magnetism at longer ranges
- Reduced minimum damage after falloff from 50% to 33%
Auto Rifles
- Increased Precision Damage modifier to 1.3x (up from 1.25x)
- Increased base damage of low rate of fire Auto Rifles by 2.5%
- Increased in air accuracy
Pulse Rifles
- Reduced rate of fire for very high rate of fire Pulse Rifles by 7.7%
- Increased rate of fire for low rate of fire Pulse Rifles by 5.3%
- Reduced Magazine Size of Clever Dragon and Grasp of Malok by 6
- Reduced the effect of High Caliber Rounds for Pulse Rifles
- Increased in air accuracy
Scout Rifles
- Increased in air accuracy
Shotguns
- Shotguns no longer deal precision damage
- The Chaperone and Universal Remote are unaffected by this change
- Note: Universal Remote only deals precision damage when ADS
- The Chaperone and Universal Remote are unaffected by this change
- Shotguns now have significantly less magnetism when fired from the hip
- Shotguns now have significantly less in air accuracy
- Shotguns no longer have a movement penalty
- Shotguns now deal 20% more damage to combatants
- Rangefinder on Shotguns now increases ADS time by 25%
- Reduced Universal Remote's Magazine Size to 3 from 5
- Universal Remote now takes longer to reload
Exotics
Young Wolf's Howl
- Reduced 'Howling Flames' ammo cost from 10 to 5
Truth
- Reduced Magazine size from 3 to 1
Classes
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- Reduced Health of Guardians with Armor values above 10
- Increased damage of Flux Grenade, Magnetic Grenade and Shoulder Charge to ensure effectiveness across all Armor values
- Blink now disables your Radar and HUD for a short time after activation
Hunter
- Throwing Knife now deals Solar Damage on impact
- Hungering Blade*
- Immediately starts Health regen
- Restores more Health per kill
- Gives a flat amount of Health/Shield per activation
- Does not immediately start regenerating Shields
- Bladedancer's Quick Draw Perk no longer readies your weapons instantly, but now grants a large increase to weapon handling speed
Warlock
- Viper Totemic on Ophidian Aspect no longer readies your weapon instantly, but now grants a large increase to weapon handling speed
- Stormcaller's Thunderstrike melee range reduced to be consistent with other Warlock Subclasses
- Amplitude will continue to grant small range boost to new base range
- Landfall now reduces the total time in Stormtrance
Titan
- Juggernaut is now disabled after being in the air for a short time and cannot be activated while in mid air
General
- Outbreak Prime no longer triggers The Corruption Spreads by shooting at Ward of Dawn
- Shinobu's Vow no longer adds an additional seeker to Skip Grenades
- Removed intrinsic Perks Kneepads and Icarus on some Talent grids
- Fixed an issue where High Caliber Rounds were not functioning properly on Hand Cannons, Scout Rifles, Machine Guns and Sniper Rifles
- *Hungering Blade changes were also inadvertently applied to the following Perks, for more information check this post
- Transfusion (Striker Titan)
- Cauterize (Sunbreaker Titan)
- Lifesteal (Voidwalker Warlock)
- Red Death Perk
- Suros Legacy Perk (Suros Regime)
- No Backup Plans
- Ward of Dawn cast
- The Ram
- Apotheosis Veil
- Embrace the Void (Voidwalker Warlock)
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It's the Destiny 2 patch we've been waiting for. The October 30 update for the game, which dropped alongside the weekly reset, brings a load of quality-of-life improvements to Destiny 2, including a handful that should make getting the best loot in the game a little less frustrating.
Along with Update 2.0.5 itself, Bungie released patch notes that detail some behind-the-scenes alterations that won't be super obvious to players, but should lessen the grind for some Exotics and unique weapons a little less grindy.
The change that's likely to affect the most players is the alteration to Exotic drops. Right now, there's a low chance that players will get Exotic engram drops from enemies while they play through the game, but the item that comes out of those drops is random, which results in a lot of duplicate Exotics. Bungie has altered those drops so that Destiny 2 takes your collection of Exotics into account when determining which item is in the engram you receive. Exotics you don't have will be weighted higher than those you do, which should increase the chance of getting something new out of random drops. Bungie also changed things so that when you do get a duplicate Exotic, the chances that it's a piece of armor, rather than a gun, will be higher--because armor has random perks and guns don't. That way, even if you do get a duplicate Exotic armor, there's a chance it'll be different or better than what you already have.
More players should have a chance at getting another new Exotic that came with Forsaken, Destiny 2's latest expansion: Malfeasance. The Exotic hand cannon can only be earned through a series of quests, and those quests only kick off when players happen to encounter and kill a specific Primeval enemy when playing Gambit matches, called the Ascendant Servitor. Update 2.0.5 ups the likelihood that the Ascendant Servitor will appear in Gambit matches, which should give more players a chance at unlocking Malfeasance.
In the area of non-Exotic unique loot, Bungie has made grinding Nightfall Strikes more fruitful. Each Nightfall has specific loot that only drops in it, but the chances of receiving that stuff are usually pretty low. Destiny 2 now tracks how many Nightfalls you've played without receiving a unique drop, and each time you don't get one, the chances you will in the next Nightfall are increased.
There are a bunch of other balancing and rule changes that come in Update 2.0.5, which you can read about on Bungie's website. They also include a nerf to Sleeper Simulant, a gun that has dominated Gambit and Crucible matches since Forsaken came out, that's sure to bum out a few players--and probably make several more happy to use a different weapon for a change.